
It does reduce the bandwidth requirements. One Twitter user asked OatmealDome if there were any benefits to having a slower tick rate, and apparently, it does! It reduces the bandwidth requirements for online connections by reducing transmission rates. The Wii U game had a tick rate of 25hz, meaning Splatoon 3 is around 30% slower than the first game. The really interesting part is that this is actually slower than the original Splatoon's tick rate. The graphs below show packets sent per second to the lobby host. I will re-do this test after the game releases to verify this. It appears unchanged to Splatoon 2 (~16Hz). Ī lot of people were asking me for the tick rate, so I had a look. You can compare the two Switch ink-splatting games below. Now, that sounds pretty low - especially when most online games have refresh rates of around 30 or 60Hz with some going well beyond that - but this is actually around the same as Splatoon 2's tick rate. And - for the demo version, at least - Splatoon 3's comes in a 16Hz. Tick rate is measured in hertz and records how many times per second information is updated. Splatoon dataminer OatmealDome has shared their findings of the demo's tick rate (thanks, My Nintendo News!).

Some even wanted to know what the server tick rates were like!

In the first Splatfest for Splatoon 3, Team Rock snatched victory, but for some, winning wasn't the goal - simply trying out the new modes and the online was enough. Everyone got their first hands-on taste of Splatoon 3's online this weekend with the Splatfest World Premiere demo.
